Also, the “minion” type means one hit point – there’s a “Level 9 minion” that’s like that. Apparently to make a stat block now you need a graphic design program they rely too much on cutesy icons and color and formatting. There’s not even a description of “what does an orc look like!” They say it’s “simpler,” and you can adjust the monsters some, but is it really simpler to have to have 20 different “orc monsters” to fill in all the levels etc? And the total lack of decent fluff sucks. That’s a massive step backwards from 3e to one of the worst things about 1e/2e. Yes, an orc bloodrager is now “hardcoded” to level 7. And it’s so kludgey – instead of the elegant 3e “orc with a level of barbarian” each one of these is a unique monster. 4E EPIC DESTINIES FULLEven the more esoteric ones like the “Eye of Gruumsh” get barely one full sentence of description. In that, they squeeze in 7 different orc “builds” that are mostly just D&D minis stat cards. The orc entry is 3 pages (1/2 of a page of that is art). “Here’s the same monster with some barbarian levels!” “Here it is with some rogue levels!” They go even farther in that direction in 4e, but worse. Everyone hated the MMIV and MMV, where WotC wasted untold page count by adding more and more variants of existing monsters. Now this one, I have a lot of big problems with. It’s three real pages from the Monster Manual. 4E EPIC DESTINIES PDFThis one wasn’t part of the usual excerpts archive, but is a PDF linked into the May product previews. But I don’t think it’ll come up for “normal people” much. I’ll give it a 4/5 I like it more than I dislike it. “Demigod” to a prestige class seems a little odd. Three, I like the idea, but the implementation of epic destinies is basically just “a high level prestige class.” Reducing e.g. Frankly, my concern about “what happens at high levels” is minimal. Start at level 1, or sometimes a slightly higher level, and peter out at mid-teens max. Two, does anyone ever legitimately ever get to those levels? I’ve played in many D&D campaigns with many different gaming groups over time, and they always do the same thing. One, I started D&D with the Basic Set, so the progression from Basic to Expert to Companion to Master to Immortal isn’t unfamiliar to me, nothing wrong with it per se. Epic play ends with fulfilling your “epic destiny” and immortality (and character retirement). As we know from previous excerpts, in D&D 4e there are three tiers of play – Heroic (levels 1-10), Paragon (levels 11-20), and Epic (levels 21-30). Oh, and at level 30, you regain 1/4 of your health when you kill something.This time, we review epic destinies, orcs, and giants!Įpic Destinies. Unyielding Sentinel for defenders has the same x2 ability bumps as the other EDs (one mandated towards CON, but being a defender, I think that's okay) The level 26 stance is perhaps the epitome of stickyness. Also, at level 30 you get permanent invisibility with any modicum of optimization. And perhaps best of all - it's a "thief" based archetype that doesn't require rogue. Thief of Legend has perhaps the most flufftasticly-awesome ability I've yet seen in an ED by way of the last paragraph of level 24 revival ability. And who can say no to 2 more level 25 daily spells of your choice? (Let's not forget that the level 26 stance gives you a close blast 5 attack, huge size, and flight) Even the level 26 utilities are explained!ĭraconic Incarnation looks to be a very powerful choice for most Arcane characters, as there's yet to be an arcane class that doesn't love Charisma or Int. "These epic destinies have the most fluff explanation I've ever seen within an ED writeup (just an observation). The fluff is fantastic, the crunch fits perfectly, nicely balanced and provides some interesting choices.Ĭomparing these 3 to demigod now makes that Epic destiny look trite. Dungeons & Dragons Roleplaying Game Official Home Page
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